DEADLINES (updated version 08/13/12)

THE FOLLOWING DATES ARE WHEN THINGS SHOULD BE FINISHED BY. CHECK BACK FOR UPDATES

June 1 OFFICIAL START DATE

June 3  Story Script finished (Wesley)

June 8  Main Character and Pigeon Rough Drafts (Alyssa and Wesley)

June 10  Environment and Object Rough Drafts (Alyssa and Wesley)

June 15  Final Concepts for Larry and Pigeon  (Alyssa and Wesley)

Start      Modeling, Storyboarding, Color and Value Scripts

July 1  Storyboard Roughs (Wesley mentored by James)
           All small asset concepts finished (Alyssa and Wesley)

Start      3D Layout, Modeling Small Assets and Pigeon (Modeling Team and Jarom)

July 8    Larry Model Complete (Aaron mentored by Laura)

Start      Texturing and Rigging

July 15     Value/Color Script (Alyssa)

August 1  Pigeon Model (Jarom)
                Small Asset Models finished (Modeling Team) 
                Storyboard Final Pass

August 10    3D Layout rough pass (first 10 seconds) (Garrett and Wesley mentored by Brandon) 

  
August 15     Texturing for Larry (Garrett mentored by Jack)
                   
                     Larry's Rig (Aaron mentored by Laura)

August 21     Pigeon's Rig (Jeff)
August 27    Rough Animation for Larry first 10 seconds (Aaron) 
                    Shot List for lighters
                    Background Painting (Alyssa)
                    Final 3D Layout (first 10 seconds) (Garrett and Wesley mentored by Brandon)
                    All Assets Texturing (Garrett)

Start      Lighting Sept 1
  
October 15       Lighting (Carson and Lighting team)
                        Special FX   
November 15   Compositing and Rendering (Everyone together in Provo using PRrenderman, NUKE, AfterEffects, FinalCutPro)

November 24   Editing sound and color

November 30   Finished. 











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