Sorry I haven't posted any more updates. I'm just very slow and quite the perfectionist sometimes. Well here is the pigeon. I haven't mudboxed him yet : / but here's what I have. I'm not sure if I did the eyes right. I followed that link you sent Garrett. And I'm not sure how eye sockets are supposed to work. There are some parts that are a little bumpy that i could fix. Is this ok as far as polys go? or does he have too much now? I saw the frame with the bird inhaling the sandwhich and wondered if more polys would help with that. I don't know. Sorry I'm rambling. give me the feedbacks and stuffs.
So this was a second pass from the first and just today I watched a modeling tutorial on digi tutors and I probably would go about this a very different way after having watched that, which probably would have made things easier and faster! I guess that's learning and experience for ya, right.
ReplyDeleteoh and I forgot his hair tuft on top. I'll get that. :)
ReplyDeleteit's great to see it progressing! I think the topology should be ok, but I'm not too informed when it comes to modeling.
ReplyDeleteA few things I notice: I've been told it's best to model the eyelids half closed so that it makes rigging easier. The pigeon blinks, so that would be good to have. Also, and this is just my opinion, but I feel the head may be too sharp at the top, where it has that pointy part, but I love how the forehead juts out and makes it look extra goofy.
Ok I was wondering about the blink. Did you do your eye as a nurbs?
ReplyDeleteyeah the eye is good as a nurbs circle. just model the top and bottom eyelids so that they're already coming over the eye, but not completely closed, similar to the Larry model (if you look at early posts of the larry model, his eyes were wide open, but later posts show the eyelids partially closed, which is better).
DeleteOk cool. Is the eyelid supposed to be a separate piece? Or does it work as part of the whole?
DeleteI have one comment. The pupils are facing forward. Alyssa and I kinda wanted it to have this blank, stupid look where his pupils are pointing in different directions like Igor from Young Frankenstein. Is that gonna muck up the whole model? Or is do-able?
ReplyDeleteI imagine the eyes should be easily rotatable, since the rigger will need them to be, so that's probably an easy fix.
Deleteya super easy fix since they are separate. And I need to fix all that area anyway so should be great. I will make him more stupid! :)
DeleteLast question. the inside of the socket. what is it supposed to look like? should it just be an open hole, with a little bit of geometry going in? I ask because right now it is just a sunken in socket that is closed off and the eye actually overlaps it. is that not supposed to happen? I just imagine some light going in and catching that piece. That might be funky, huh?
I'm pretty sure the inside of the socket can just be a whole, just make sure that when the eye rotates you can't see inside. If the eye overlaps it I think that should be alright, but I know nothing about lighting.
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