Saturday, July 21, 2012

Rigging update

Hello everyone!
So, in my last post I expressed a bit of confusion. But I wanted to let you know that I've gotten over some of the obstacles I was facing and I think I have a process down. Just to update you on my progress, I have the skeleton and a control rig, but it's not yet bound to the skin. Before I do that I am working on blend shapes, and I have finally figured out how to work back and forth between maya and mudbox. I'm going to have to have separate blend shapes for mouth, eyebrow, and eye movement, but I think that should be fine.

I'm attaching pictures of the control rig and one blend shape I did just as a test (so it won't be the final blend shape).
Hope I can get this all done soon!

1 comment:

  1. Looking good man. Rig looks clean. I don't know much about rigging, but I know it's a beast. Keep working hard.

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