Sunday, July 15, 2012

Stalemate

Hey guys, I'm kind of stuck, and I'm wondering if anyone can give me some guidance on this whole rigging process.
Mostly, I just don't know what to do next. So far, I've used the HumanIK skeleton generator in maya to quickly create the joints of the body, and I've also (hopefully) oriented the joints correctly.

So, I have a few questions from this point. I know I need to make blend shapes, and add more joints in the head, but I am just not sure when to do that. Do I bind the rig to the skin and then make blend shapes? Also, since the model consists of separate meshes, I'm thinking I'll have to bind certain joints to certain meshes, making the weight painting easier.
I really just need to know what to do next. I'm kind of at a standstill. I've tried contacting some riggers but haven't heard back for a few days.

1 comment:

  1. I believe Paige posted this link back when we took 252. http://www.joelstutz.com/Rigging.html

    Dennis posted this one.

    http://www.youtube.com/watch?v=9CjNKosbqJM

    i wish I could help. I know the twins worked on the blendshape thing quite a bit but I don't know who else would know much more.

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